We have been introduced to lightning and shading, particularly with respect to reflection and vector computations. In this assignment, briefly discuss a sphere objectwhich is used as an example of a curved surface to illustrate shading calculations. Then use the code snippet starting in Section 6.6 to design an interactive approximated and recursively subdivided sphere, using WebGL.
In your program:
Include screenshots your working program.
Submit all the source files of your working program.
Your paper should meet the following requirements:
Be two pages in length (screenshots), not including an APA title page and APA reference page.
Include at least one reference from the readings or an outside source.
I have attached Section 6.6 from the textbook.
Thank you!
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