Project 2: Interactive Design-Report

Please follow the file that I attached below. Thank you!
Based on Project 1 that you wrote for me, use that and write Project 2 on the User-centered Design Application.

This assignment’s overall goal is to have you design a high-fidelity prototype based on user-centered design methodology and findings of project 1.

1. Apply theories, framework, rules, principles, guidelines, standards learned from lectures, and reading materials.
2. Enable you to create a user-centered high-fidelity prototype
3. Learn how to conduct usability testing in the design process

The Final Project has 2 components.

1. A report describing the finding and work process. Refer to the template.
2. Interactive Prototype files (Must include all prototype files).

Project Components

Report (150 points)

1. Introduction
2. Design Requirements
3. Comparison of before and after your design and improvement list and the screens of your new design.
4. The prototyping tool that you used.
5. Conduct usability testing of your prototype with at least 4 participants, With the usability metrics (measurable metrics defined in project 1.
6. Procedure data and result of your usability testing.
7. What did you learn from this project?

Guidelines for Final Report

Your final report should be 10 – 20 pages. 8.5 x 11-inch at 12 pt type and single-spaced with 1 margins all around. Figures and Tables in your paper should be sequentially numbered and specifically referred to in your text; they may also be grouped at the end of your paper and do not count in the page limit. The paper should be referenced with a list of cited references at the end (not included in the page count).

. The report must have a cover page with the title of the project, name, and last four digits of student ID. Use the project one report template.
. Must be written in clear English.
. Must not include any text copied from any source unless there is a clear reference to the consulted document.
. Must cover all the areas in the section above.
. Insert page number and your name in the footer of your document.

Use project report template.

2- High Fidelity Prototype (170 points)

a. Select your favorite prototyping application from the following Axure, JIM, Adobe XD or In-Vision Studio. No other application will be accepted
b. Create your interactive prototype
c. Conduct usability testing with at least 4 participants and measurable metrics: d.Example, success rate, time to finish the tasks
e. Analyze your testing results and modify your prototype if needed.
d. Compare your design with the original design.
e. What did you learn from this project?

Remember

Your Hight fidelity prototype must be created with the approved tools; not other tool files are accepted.
The prototype must be interactive; for example, UI elements clickable.
All images must be supporting your design.
The prototype must follow the information architecture discussed in the lecture and reading material. This includes labeling, instruction text, menu options, accessibility, and so on.
Visual design must follow the rules -for example, color pallets, contrast font size,

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