Video game analysis

Select two video games and critically analyse them by applying two main theories for example, ludology; narratology; environmental storytelling; play; the magic circle; gamification; edutainment; serious games; histories of video games; video game technologies; and representations of social identities (such as race, gender, or sexuality). Situate your analysis of the games in their broader historical, social, and technological contexts. To guide this analysis, draw on the wider body of literature on video games and cultural studies by comparing and contrasting the findings of 10 empirical studies with each other. Assess how your analysis of the games contributes to this wider literature.

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